Reflection Task 2: Digital Media

Welcome to Week Four!

I found this week’s content on digital media extremely valuable.  Not only did I learn how I could utilise such tools in my teaching but there were many links to some great websites/tools that I will be using in my future teaching.

 

Digital media that can be used within the classroom is extremely diverse and can range from pictures, audio files, and videos through to 3D images and panoramas.  The use of digital media within the classroom has been linked to increased engagement, assisting students in understanding difficult topics with multiple resources and helps to demonstrate and break down difficult topics (National Academies of Science, Engineering, and Medicine, 2018).

 

Pedagogical Affordances – Pictures

This week I focused a lot on pictures as given my extremely limited skill level, I wanted to focus on the aspect of digital media that I would test run first.  I explored how I could utilise a range of pictures to support my class.  I see a range of possible uses of pictures created by me and my students within the classroom.  Firstly, pictures created by myself can be used to support student learning, demonstrating content in a variety of visual means which will assist student understanding.  Pictures created by the students will assist in the creation of higher level understanding, where the students can used knowledge obtained in the classroom and build on this in the development of items such as photo slide shows, concept maps, and infographics.

 

Uses of Digital Media By Students

As I mentioned above, there are a wide range of digital media available for use by teachers and students.  Personally I am going to start by utilising pictures within my classroom and gradually advance through audio files, videos and finally, if I can learn the techniques, 3D images.

 

The creation tools of digital media allow users to compose and personalise their media type.  For example, the picture handling tool Befunky available on www.Befunky.com allows users to edit photos and create collages.  Below is a collage of a selection of the photo editing tools available from Befunky.  Note: You were nearly greeted by a photo edited of myself however (thankfully) the tools were only available for use in the upgraded version :-P

 

There are also apps/websites available where teachers and students can make concept maps such as Popplet (example I created from Popplet provided below) and also accessible using this link

 


There are a range of tools available to students and teachers which allow for the customisation of their creations.  For example, Popplets can be structured and coloured to suit the author.  




Similarly, Befunky editing tools allow authors to modify pictures how they wish, whether it be through the removal of blemishes, application of make-up, change in the picture style (e.g. cartoon style) or addition of picture embellishments, similar to some of the social media platforms.  They therefore offer a great degree of customisation that can be used to meet the needs of teachers and students.


Overall, whether students/teachers are creating pictures, audio files, videos, infographics etc. it ultimately allows the development and embedding of obtained knowledge and also provides an opportunity to share this knowledge with others.


Students and teachers are able to share links to their creations or share the creation itself.  Whether this be through the sharing of a Popplet link (similar to what I did above), or saving and sharing (email, file transfer etc) of a video, Youtube video or audio clip.

 

Ease of Use

This week, I must admit that I struggled to use some of the tools.  Whilst I found BeFunky relatively simple to use, I feel that to use the picture editing functions well, I needed to spend a lot of time editing each aspect of the image.  I struggled to use Popplet especially with the following aspects:

  • Inserting a box between two existing boxes – I still didn’t work out how to do this.
  • Resizing boxes without resizing the whole mind map – I realised I had to click on the corner triangle.
  • Moving boxes without moving the whole mind map – I realised I had to click on the bottom line of the box.
  • Undoing changes I had made – Not sure if this functionality is available.
  • Being able to size the boxes appropriately so that text and images were visible – As you can see from the example Popplet I provided above, I still didn’t figure out how to do this whilst showing all the boxes.

 

Legal Safe and Ethical Protocols

When handling images within the classroom (or most other uses also) it is important to review all for copyright.  It is vital that appropriate referencing is made to all images now created by the teacher/student and that only images that are ‘labelled for non-commercial use’ are used.  What it means when an image is ‘labelled for non-commercial use’ is that the image can be used in a non-commercial way without any modifications being made to it (Stefanski, 2022).

 

As mentioned in my previous blog, the legal, ethical and safety protocols as outlined by ACARA must also be adhered to (ACARA, n.d.).

 

Using Digital Media in the Classroom – Example using SAMR Model

Original task: look at printout of cell drawing

Substitution – Open image of cell sent via email as an attachment.

Augmentation - Use Google Images to locate an image of a cell.

Modification – Obtaining an image of a cell from Google Images, place this in picture editing software to label each component.

Redefinition – Use 3D modelling software to create a labelled 3D image of a cell.


References

ACARA. (n.d.). Learning Continuum of Information and Communication Technology (ICT) Capability (Version 8.4). Retrieved from https://www.australiancurriculum.edu.au/f-10-curriculum/general-capabilities/information-and-communication-technology-ict-capability/learning-continuum/?isFirstPageLoad=false&element=Applying+social+and+ethical+protocols+and+practices+when+using+ICT&level

National Academies of Science, Engineering, and Medicine. (2018). How People Learn II: Learners, Contexts, and Cultures. Washington DC: The National Academies Press.

Stefanski, R. (2022, March 9). What does labeled for non-commercial reuse mean? Retrieved from https://onehourprofessor.com/what-does-labeled-for-non-commercial-reuse-mean/#:~:text=2)%20A%20simpler%20explanation%3A%20When,t%20represent%20a%20commercial%20entity.

 

Comments

  1. Hi Amanda, thank you for the opportunity to read your blog post. I think you have provided a solid overview and excellent links to resources that will be useful in the classroom. In the SAMR model, what would be the functional improvement at the augmentation level compared to the substitution level? You might consider adding in what the original task would have been before the substitution step to add extra context on how the original task (i.e., look at printout of cell drawing) has been enhanced and transformed. The ideas you have provided on how digital media could modify and redefine the task are excellent. Perhaps you could expand on them by providing a sentence on how the transformation will benefit student learning.

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  2. Hi Megan,

    Thank-you so much for the feedback. I have updated my blog to list the original task for SAMR. I am not very confident in using the SAMR model within the classroom but am slowly getting my head around it :)

    Thanks again,
    Amanda

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